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Lots of options for how you play the game, but with problems that are hard to ignore

This topic contains 0 replies, has 1 voice, and was last updated by  Orisa 2 years ago.

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    Orisa
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    Overwatch

    Rating: 4.5 – Outstanding

    Lots of options for how you play the game, but with problems that are hard to ignore

    Overwatch is one of the most popular multiplayer shooters of all time, and its easy to see why. There are (currently) 27 heroes to play as, many game modes, a custom game maker, and more. But despite this, the game does have some noticeable problems.

    Hero Variety:

    Similar to other shooters, all “heroesâ€?in this game are divided into four groups: Offense, Defense, Tank, and Support. While the basis for the heroes in each group are the same, their abilities and play style differ massively. Sometimes, it’s hard to find two that are similar. And with all of the characters to play as, it’s more than likely you’ll find at least one or two that you like. So because of this, if you get bored of playing one hero a lot, you can just play a different one. And if you get bored of that one, play a different one, and so on. This is just one of the many reasons why this game can still be fun after playing for so long.

    Environment/Design:

    Unlike games such as Call of Duty or Halo, Overwatch is more “cartoon-yâ€?and unrealistic. However, the game is very visually appealing nonetheless. The maps are beautiful and unique and almost all of them take place in a different part of the world. One is a wild-west desert, one is a suburban in Mexico, one is a robotics factory in Russia, and one even takes place on the moon. Every map has its own secret spots, payload routes, ways to get to the objective, and more.

    Maps:

    There are five different types of maps, excluding special ones. The first of these are payload maps, where you push something from start to finish while fighting enemies along the way on Attack, or making sure the payload doesn’t move on Defense. Both are pretty fun to play and are personally my favorite. Even at points where it looks like it would be impossible to make any progress, there are enough secret ways or possibilities to go further.

    The second type are two point maps. On Attack, you capture one and then two, and on Defend, you make sure neither are captured. But unlike payload maps, 2 Points can be very frustrating at times. Almost every 2CP game is a clean sweep: either the attackers make zero progress on the first point, or they capture both in two minutes. The generous amount of time you have doesn’t make up for it, the way 2CP is designed is just terrible.

    The third type are hybrid maps. As the name implies, they are a mix of both payload and point. There isn’t much to say about this type. There’s only one point so its not nearly as frustrating as 2CP and how fun it is basically depends entirely on what you think.

    The fourth type are control maps, also known as King of the Hill. Basically, a team has to capture the point and must have it for about 100 seconds. It doesn’t have to be 100 consecutive seconds, so the timer isn’t reset when the other team steals it. The game is finished when this process is completed two times. What’s great about control maps is that there are really three different areas in the one map, so you’ll never capture the same place twice in one game. These maps are often favored because of the fact that instead of there being an Attacking and Defending side, both teams are trying to do the exact same thing.

    The fifth and final type are arena maps. Arena maps aren’t used in regular play and are exclusive to the Arcade. Most of them are variants of regular maps designed for something else, such as Deathmatch or Capture the Flag. Because the term “arena mapâ€?refers to all of the maps for the other game modes, its hard to judge them in one category. It really goes down to the actual game mode the map is played on.

    Story:

    Overwatch has zero single-player options. You must be online in order to play the game. So if you’re looking for a game with a story, look elsewhere. Backstory about the game is usually only provided in comics or cinematics. The only story-revealing thing in the game is the Archives event which lasts for about a month once a year. But other than that, well, theres nothing else.

    Sound:

    The sound effects are pretty good. They are realistic enough and fit what you are doing pretty well. You’ll almost never be thinking, “what was thatâ€? as the sounds aren’t out of place at all. However, the voice acting is phenomenal. The actors did a really good job at sounding like what you’d expect their character to sound like. As for music, well, this game doesn’t really have any. Pretty much the only ones are the 15 second map themes that play when you enter a game, the main theme, and the 30-second rush theme.

    Play Time:

    With all of the heroes, maps, cosmetics, and modes, it’s hard to find a point where you’ve felt like you have done all that you could possibly do. It can take days or even weeks to master a hero. There are simpler ones like Solider:76, who basically just has a gun and a heal pack, or more complex heroes like Doomfist, who has three abilities that go together in different situations. Events are on a cycle of one every two months, which is just enough to keep the game fresh. Maps and heroes are added on a regular schedule, too.

    Modes:

    There are three main modes: Quick Play, Competitive, and Arcade. Quick Play is just the vanilla game, Competitive is a more serious version of Quick Play with additional rules, and Arcade is a group of lots of modes that play differently.

    Competitive:

    Competitive actually has a lot of problems. The first one being the community. Games where all members of your team are cooperating and willing to play together are very rare. Often, there are people who refuse to play more than one hero, even if it isn’t working. There’s also people who are just rude for no reason at all. People may scream at you for not playing the one hero they tell you that you absolutely HAVE to play for some reason, there are people who think that they are the best player in the world and blame their team for losing, etc. Blizzard really isn’t doing enough to lessen toxicity in its fanbase. The second problem are the “smurfsâ€? Smurfs are people who abuse the Xbox and PSN profile systems to create a new account for free. High-ranked people can create a new account and easily get a very low rank and make the time for the other team very tough. While smurfs are very rare on PC, they are common on consoles.

    Arcade:

    Arcade can have 5 game modes at once and cycles through them regularly. What you think of each one is dependent on what you like. Some examples are Mystery Heroes, Deathmatch, Capture the Flag, and so on. And even if your favorite mode isn’t available on the arcade one day, then chances are, it’s in the custom game maker.

    Other Issues/Postives:

    This game has very little lag. In fact, it’s probably one of the least laggiest online games I’ve ever played. The only time I ever lag is in competitive matches for some reason, but it isn’t very big anyway.

    Bug fixes for this game are very slow. Although other updates, as I said, happen often enough, some pretty noticeable bugs seem to never get fixed. However, there aren’t that many bugs anyway, so it isn’t too much of a deal.

    Summary/Conclusion:

    Overall, Overwatch is pretty fun and takes a very long time to feel boring. There are a wide variety of maps and map types, 27+ heroes for you to play, a little less than 1,000 skins, emotes, and other cosmetics to get, a custom game maker, and more. But it is definitely not perfect.

    The Good:

    +Environment, Hero Variety, Cosmetic Variety, Voice/Effects, Modes (for the most part)

    The Bad:

    -Competitive, Story, Music, Slow Bug Fixes

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