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Treyarch releases another great game rendered useless by its poor coding

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    Vindris_SNH
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    Call of Duty: Black Ops III

    Rating: 2.0 – Poor

    Treyarch releases another great game rendered useless by its poor coding

    DISCLAIMER: This is a Black Ops III review focused on the Online Multiplayer.

    Well folks, here we are again. Another year, another Call of Duty title. This year, it was Treyarch’s turn. Their last game was Black Ops II, which was released in November of 2012. That was three years ago.

    Treyarch has been know to for their creativity, their affiliation with the competitive community, and the vibrant graphics within their Call of Duty titles. But the one thing Treyarch has always had issues with is their net coding and hit detection.

    Black Ops III is Treyarch’s fifth main series Call of Duty release. Their first game was Call of Duty 3, back in 2006. That was 9 years ago. Do you think that nearly a decade later, they would have figured out how to code a game properly? Nope.

    Treyarch games, in contrast to Infinity Ward games, are riddled with connection and hit detection issues. What so many players find disappointing is that Treyarch makes such excellent Call of Duty games, but they are rendered ineffective because of the technical issues that they suffer from.

    Nine years later, the same problems persist.

    The good news is, for newer players, the problems aren’t all that noticeable. But to many Call of Duty veterans, the issues are glaring. Regardless, Treyarch had 3 years to handle these issues this time around, and they decided to copy and paste their coding from Black Ops II, with only minor improvements.

    I look to Infinity Ward for a standard of excellence in game coding. Call of Duty: Ghosts, while not very popular within the Call of Duty community, was a game that was coded very well. So well, in fact, that players complained about the apparently low time to kill. What many didn’t realize, is that the time to kill only seemed lower because the hit detection was exceptional. Players like the time to kill in Treyarch games because it is slower. And it is slower because not all of your bullets are registered, especially on higher fire rate weapons.

    Another issue I have with this game is the movement. Unfortunately, it’s a pretty obvious gimmick. Wall running is about as gimmicky as it gets. Jet packs do not belong in Call of Duty games. Treyarch should just start a new series if they want to implement jet packs and wall running into a First Person Shooter (but don’t we already have something like this?). It just doesn’t feel right in a Call of Duty game, and at the end of the day, it really doesn’t add anything to the game either. That being said, the movement isn’t a deal breaker, it’s just entirely unnecessary.

    While Black Ops III is an excellent game overall, it lacks the proper hit detection and net coding to make any of it worth my time. Online multiplayer is just frustrating, inconsistent, and it lags far too frequently. It’s too bad, because this game really did have some huge potential.

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