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A Surprisingly Great Port.

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    Undertale

    Rating: 4.5 – Outstanding

    A Surprisingly Great Port.

    DISCLAIMER: THIS GAME IS BEST EXPERIENCED KNOWING AS LITTLE ABOUT IT AS POSSIBLE. BE CAUTIOUS WHEN LOOKING UP IMAGES OR VIDEOS ABOUT THE GAME, AS THE STORY CAN BE SPOILED VERY EASILY.

    THIS REVIEW DOES NOT CONTAIN SPOILERS.

    Back when Undertale was released in 2015, you couldn’t go on the internet without hearing something about it. Now that the hype has died down, we have a PlayStation 4 and PlayStation Vita port packed full with the things that we loved about the original PC game with some added features.

    First off, let’s start with the aesthetic differences. In the settings menu at the title screen, you can now choose a boarder. They did not change the original aspect ratio of the game, so it was a smart move to allow the option for a boarder. There are simple ones and dynamic ones that change when you go to a new location. It adds very little to the game, but it’s a nice thoughtful touch.

    We also have the ability to play in Japanese. It seems fitting seeing how this game is heavily inspired by other Japanese games. It’s completely optional, and they put a lot of work to make it as accurate as possible.

    Lastly for aesthetics, we have the ability to map buttons to different ones. Hallelujah! The standard set-up is that X is confirm, O is cancel, and Triangle is your menu. I am so glad they let us change it to whatever buttons we want (excluding the D-Pad). This means if you’ve played the game before and want to skip all the dialogue, you could map the X and O buttons to L1 and R1, making it faster to cut through dialogue.

    The Story for Undertale is very simple on the surface. Immediately when booting up the game, you are greeted with the back story; Humans and Monsters used to live together until a war broke out between them. The humans drove the monsters underground a mountain, and sealed them in with a barrier. In the year 201X, rumors about people climbing the mountain and disappearing have been known. We are then greeted to seeing a child climb this mountain, to then trip and fall down a hole that leads to the Underground. When starting the game you name the fallen human with a 6 letter limit. After naming the fallen human, you take control and begin walking around the world of Monsters. In the tutorial area, you learn that enemy encounters can be resolved by killing them, fleeing, or sparing them. The way you play will determine how your story unfolds. Every monster has a story, and each character in the main cast has a bigger impact on the story than you may first believe. That’s as far as I’ll go into the plot, as it is doing the game a disservice by merely explaining it. It is best to experience it first hand.

    Alright! Let’s talk about graphics. The graphics look just as good as they do on the PC version. The sprites are crisp and clear and it was upsized very well. Not much to say here considering that they did not change the graphics one bit.

    Let’s jump right into the gameplay. The gameplay for Undertale is the same as always; you are a child wandering around the Underground during the over world sections. You can interact with characters, pick up items, and solve puzzles. Not much to say about the over world gameplay, as it serves to mainly move the story along. With this being on the PlayStation 4/Vita, we have the option to walk using either the analog stick or the D-Pad. Both control very nicely in the over world.

    The gameplay for combat is no different, you are represented by a little red heart. Your goal is to avoid enemy projectiles; not unlike other bullet-hell games. However, the encounters from regular monsters are relatively easy to dodge, and the bosses are doable, so even a casual gamer can easily get into this game. My absolute biggest gripe with the combat is that using the PlayStation D-Pad is very tricky. I found myself pressing up, to go up and to the right at times. This is in no way the game’s fault, and is just a flaw when using a D-Pad. You may or may not experience the same issue as I did, but if you find that what you want to do isn’t translating very well to what’s happening on the screen, you may want to try the analog stick to see if it works better for you.

    The music for Undertale is great, it always has been. But in the PlayStation 4 and Vita release, we get a few new tracks made by the creator himself, Toby Fox. It fits in well and isn’t distracting to people who played the game on the PC already. The music is always appropriate for the situation and always provokes the correct emotional tone.

    Overall, is this game worth buying? Yes, absolutely! Buy it if you haven’t played the game. If you have played the game on the PC, there are new things to discover, and it controls almost as well as the PC version. If you have the money to spend, go ahead and get it. If you’re a little strapped for cash, maybe stick with the PC version if you already have it.

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