January 30, 2020 at 10:04 PM #1232
7 Days to Die
Rating: 0.5 – Unplayable
A miserable experience with no redeeming qualities
In recent years, Telltale Games, the studio known for its story-based point-and-click adventure games, has also started publishing other titles. One such game published by Telltale is 7 Days to Die, an absolute trainwreck of an experience that is like Minecraft if Minecraft wasn’t fun at all.
7 Days to Die thrusts players into an ugly open world environment that is randomly generated. The goal is to survive by collecting food to eat and weapons to fight off zombies. Vague crafting goals are offered to give players more of a sense of a direction, but really the point of the game is just to see how long you can survive in the desolate landscape.
7 Days to Die’s cumbersome menu systems makes crafting, one of the most important features in the game, a complete and utter chore. Wrestling with the menus makes up the bulk of the 7 Days to Die experience, whereas players are just trudging through horrendous gameplay design throughout the rest of it.
The open worlds in 7 Days to Die are boring, ugly, and lifeless. Zombies are few and far between at first, but even then they take so long to kill in the early stages that they’re just yet another chore whenever they show up. Exploration should have been one of the highlights of 7 Days to Die, but it takes so long to break down doors and windows, and the open world is devoid of almost anything interesting to see.
One would think the split-screen co-op support would make 7 Days to Die a more tolerable experience, but that’s not the case at all. Split-screen bogs down a game that already was suffering with a pathetic frame rate, often making it completely unplayable. Most games are more fun when you play with a friend, whereas 7 Days to Die is somehow even worse.
Graphics and Sound
7 Days to Die’s graphics would not look out of place on Nintendo 64. The game is by far one of the ugliest video games I have ever played, with muddy textures, lack of detail, horrific pop-in issues, and a generally unfinished feel. In fact, the game probably is unfinished, as I think it’s still in early access on Steam, yet Telltale decided to publish a retail version of it for consoles for some ungodly reason.
Weak graphics and poor animation aren’t helped by generic sound design. There’s no great musical score to tap your feet to, the sound effects are nothing special, and there’s not really any voice acting. Between the ugly visuals and unremarkable audio, 7 Days to Die has one of the poorest presentations out of any game on Xbox One.
7 Days to Die is an open world survival game like Minecraft. Technically, it has infinite replayability by its nature alone. However, the question is, who would actually want to play this game for an extended period of time? It is obviously unfinished, and besides going for achievements, there’s no real driving force to keep people playing from one minute to the next.
The multiplayer is a broken mess, and adds nothing to the game. The loop of walking around aimlessly and sometimes punching a zombie one hundred times gets old quick, and even when better weapons are acquired, players are still just walking around aimlessly – except the zombies die a bit faster.
7 Days to Die is a broken game that very obviously hasn’t finished development. Its presentation is laughable, with horrendous graphics and unremarkable audio. Its gameplay barely works and every thing in the game just feels like a massive chore. At the end of the day, I wouldn’t even recommend 7 Days to Die to my worst enemy. Avoid it at all costs.
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